🎯 Nina Stingblade
S- Role
- Battle
- Element
- Earth
- Class
- Attacker
- Rarity
- SSR
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Star Sailors wiki by Panana Studio fans — cross-check live stats after patches.
20 Partners — Battle and Assist roles with tier tags.
Browse section →Monster Partners — combo buffs and fusion (Phase 1 starter list).
Browse section →Memory Pieces — set bonuses and best users.
Browse section →Weapons, armor, and accessories with set effects.
Browse section →Six elements — advantage and chain rules.
Browse section →This Star Sailors wiki is an unofficial database for the collectible turn-based RPG from Panana Studio, published by Com2uS Holdings. Search star sailors wiki, star sailors characters, or star sailors wiki fandom — this index covers every core entity you need after the June 30, 2026 global launch on iOS and Android.
Star Sailors features 20 Partners (16 obtainable on free routes), 7 unlockable Adventurer classes, and 100+ battle stages across Main Story and Daily Stories. Teams field your hero plus 2 Battle Partners, 2 Assist Partners, and 1 Monster Partner — synergy between Battle and Assist slots drives Chain Bonus and Break damage more than raw rarity alone.
The official store page lists six elements, four role types (Attacker · Defender · Supporter · Debuffer), Memory Pieces, Gear sets, and Monster fusion. This Star Sailors wiki mirrors that structure with searchable cards, tier badges, and obtainment notes so you can plan pulls before spending Gold Compass.
Use Wiki Search for instant lookup by name, the tier list for S/A/B partner rankings, active codes for launch Compass, and the beginner guide for first-hour flow. Competitive players cross-check Arena picks on the PvP tier tab before promoting Memory dupes.
Google Related queries like star sailors wiki characters and star sailors build map to the partner and gear modules below. We update card tiers after major patches — confirm live stats on the official site when balance notes drop.
| Wiki module | What it covers | Guide link |
|---|---|---|
| 👥 Partners | 20 chars · Battle/Assist · tier tags | Partners guide |
| 🐉 Monsters | Opening buffs · Combo · fusion | Teams guide |
| 💠 Memory | Set bonuses · best users | Tier list |
| ⚔️ Gear | Weapon · Armor · Accessory sets | Beginner guide |
| 🔥 Elements | 6 elements · advantage · Chain | Combat terms |
| 🎓 Classes | 7 Adventurer jobs | Reroll guide |
The Star Sailors wiki partners section lists every recruitable character with Battle/Assist role, element, class role, rarity, and community tier label. Partners are the game's collectible units — not called Heroes — and split into on-field Battle fighters versus off-field Assist stat converters.
Battle Partners fight directly and consume SP for skills. Assist Partners stay off-field but amplify Chain generation, crit rate, healing, or debuffs for the active squad. A strong Assist like Gerbil or Hunter K can outvalue a weak Battle slot — check role tags on each card before investing Promotion stones.
Each Partner carries an element (Fire · Water · Wind · Earth · Light · Dark), a class role (Attacker · Defender · Supporter · Debuffer), and a trait window (Daylight · Midnight · Twilight) that affects skill uptime. S-tier PvE anchors include Heidi, Nina Stingblade, Princess Jen, and Kaira; free-route staples include Caroline, Quarter Rest Dora, and Mui.
Obtainment routes vary: gacha banners for SSR units, story shards from beginner missions, login rewards, and Compass Expedition Rally for free-route SRs. 16 Partners never require premium Gold Compass if you follow the F2P tier on the tier list. Gacha SSR rate is 2% with 100-pull pity.
Browse the partner grid below or open the partners guide for acquisition priorities and skill upgrade order. Cross-check reroll targets on the reroll guide before deleting a guest account.
| Tier | Example partners | Role | Action |
|---|---|---|---|
| S | Heidi · Nina · Kaira · Gerbil | Battle + Assist | ✅ Invest early |
| A | Erling · Dora · Mui · Jerry | Mixed | ✅ Keep for mid-game |
| B | Rak · Soul · Caroline · Ed | F2P / flex | Use until S-tier |
| C | Remi · Nadia | Placeholder | 🔄 Replace when SSR drops |
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Matched by build plan, shared topics, and guide progression — not random related links.
The Star Sailors wiki monsters section tracks Monster Partners — companion creatures that grant opening buffs and Combo skills at battle start. Every team equips exactly one Monster alongside four Partners and your Adventurer.
Monsters synergize with element-focused squads. Light Wisp ranks S-tier for Overdrive charge on light teams. Ember Whelp boosts Break gauge for fire comps pairing Heidi or Nina. Forest Sprite enables Wind Chain bonuses; Shadow Fang extends debuff duration in Arena.
Monster fusion combines duplicate captures into stronger variants — full fusion tables expand in Phase 2. Early obtainment comes from story rewards, dungeon drops, limited banners, and raid loot. Match Monster element to your Battle Partner line for maximum Combo uptime.
Search star sailors monster tier list when choosing between Stone Golem (defensive opener) and Tide Guardian (water shield assist). Monster tier labels mirror the tier list monster tab.
| Tier | Monster | Element | Combo focus |
|---|---|---|---|
| S | Light Wisp | Light | ✨ Overdrive charge |
| A | Ember Whelp | Fire | 🔥 Break gauge |
| A | Forest Sprite | Wind | 🌪️ Chain bonus |
| A | Shadow Fang | Dark | 🌑 Debuff extend |
| B | Stone Golem | Earth | 🛡️ Opening DEF |
Chain bonus with Wind partners
Break gauge boost on Fire chain
Shield break assist
Defensive buff at battle start
Overdrive charge on Light teams
Debuff extension
The Star Sailors wiki memory section catalogs Memory Pieces — artifact-style equipment that slots into Partners for set bonuses and stat rolls. Think of Memories as the game's equivalent to weapon/artifact systems in other gacha RPGs: two-piece and four-piece set effects stack when you equip matching names.
Harmony Echo ranks S-tier for healers like Kaira and Quarter Rest Dora — 2pc heal boost plus 4pc SP regeneration sustains long dungeon runs. Vanguard Set suits DPS Partners Heidi and Nina with attack and Break bonuses. Aegis Plate fits defenders Jen and Erling with defense and shield scaling.
Memory dupes from gacha feeds rank-up materials. Early accounts should prioritize one DPS set (Vanguard or Ember Shard for fire) before spreading stones across every unit. Farm additional pieces from dungeons and event shops as stages unlock.
Pair Memory choices with Gear sets below — a fire DPS needs both fire damage Memory and crit accessories for Burst QTE windows. Best-user tags on each card shortcut the decision.
| Tier | Memory set | 2pc bonus | Best users |
|---|---|---|---|
| S | Harmony Echo | Heal +12% | Kaira · Dora |
| A | Vanguard Set | ATK +8% | Heidi · Nina |
| A | Earthbound Relic | Chain +1 hit | Nina · Hunter K |
| B | Ember Shard | Fire DMG +6% | Heidi · Caroline |
2pc ATK +8% · 4pc Break +15%
2pc DEF +10% · 4pc Shield +20%
2pc Heal +12% · 4pc SP regen +10%
2pc Fire DMG +6%
2pc Water RES +8%
2pc Earth DMG +8% · 4pc Chain +1 hit
The Star Sailors wiki gear section lists Weapons, Armor, and Accessories with rarity tiers and set effects. Gear enhances main stats (ATK · DEF · HP · crit rate · element damage) and unlocks set bonuses when you equip four or five matching pieces — four pieces are enough to activate most set passives.
Early Gear drops from story stages and Daily Stories. Chase element damage on rings and crit rate on necklaces for DPS Partners before flat defense on tanks. Star Compass Blade and Crystal Focus rank S-tier for endgame attack and Burst chance scaling.
Enhancement consumes Gold and upgrade stones — the same currencies codes and login gifts provide. Level main DPS Gear to +10 before spreading materials across the full roster. The beginner guide covers first-day Gear priorities after stage 2-1 unlock.
Google Related star sailors gear guide queries land here until the dedicated gear guide ships in Phase 2. Until then, match Gear element to your carry Partner (fire damage ring on Heidi, earth break weapon on Nina).
| Tier | Gear name | Type | Set effect |
|---|---|---|---|
| S | Star Compass Blade | Weapon | Compass ATK scaling |
| S | Crystal Focus | Accessory | Light Burst chance |
| A | Heirloom Armor | Armor | Kingdom DEF + HP |
| A | Sailor Pendant | Accessory | Voyage SP on kill |
| B | Iron Anchor | Weapon | Earth Break power |
Compass set — ATK scaling
Kingdom set — DEF + HP
Voyage set — SP on kill
Wind set — Evasion
Light set — Burst chance
Earth set — Break power
The Star Sailors wiki elements module documents all six elements: Fire, Water, Wind, Earth, Light, and Dark. Element advantage boosts damage against weak targets; Chain Bonus rewards consecutive hits from the same element across your team.
Classic cycle: Fire beats Wind, Wind beats Earth, Earth beats Water, Water beats Fire. Light and Dark oppose each other without a third-element loop. Cover at least three elements per story team so stage weaknesses never hard-wall progress.
Early story favors fire teams because many chapters weak to green — Heidi and Nina dominate before water or wind specialists pay off. Alliance Raids and Arena later demand flexible benches — keep one defender per element where possible.
Assist Partners amplify Chain generation without occupying elemental skill slots — Gerbil on a light team or Mui on wind comps multiply Chain multipliers for Battle Partners.
| Element | Strong vs | Weak vs | Example partner |
|---|---|---|---|
| 🔥 Fire | Wind | Water | Heidi · Jen |
| 💧 Water | Fire | Earth | Erling · Dora |
| 🌪️ Wind | Earth | Fire | Carat · Mui |
| 🪨 Earth | Water | Wind | Nina · Rak |
| ✨ Light | Dark | — | Kaira · Gerbil |
| 🌑 Dark | Light | — | Shadow Fang synergy |
Fire element — chain and advantage rules in Star Sailors combat.
Water element — chain and advantage rules in Star Sailors combat.
Wind element — chain and advantage rules in Star Sailors combat.
Earth element — chain and advantage rules in Star Sailors combat.
Light element — chain and advantage rules in Star Sailors combat.
Dark element — chain and advantage rules in Star Sailors combat.
Your Adventurer — the player character — unlocks 7 classes with unique elements, roles, and trait windows. Unlike Partners, the hero cannot be removed from teams; class choice shapes which element and role your fifth combatant fills.
Classes include Swordsman and Warrior (fire attackers), Cleric and Paladin (light defenders), Sage and Enchanter (earth supporters), and Highlander (fire attacker variant). New classes unlock at story milestones and arrive at a level matching your current progress — no re-leveling from scratch.
Pick Swordsman or Cleric for safe early story clears. Switch classes when content demands a different element — Alliance Raids may require a water defender class while your Partners cover DPS. Class skills consume the same SP pool as Partner abilities.
Search star sailors classes carefully — Google also surfaces unrelated sailing-school results. This Star Sailors wiki page refers only to the Com2uS turn-based RPG job system.
| Class | Role | Element | Trait |
|---|---|---|---|
| ⚔️ Swordsman | Attacker | Fire | Daylight |
| 🛡️ Paladin | Defender | Light | Midnight |
| 💠 Cleric | Defender | Light | Midnight |
| 📖 Sage | Supporter | Earth | Daylight |
| 🔮 Enchanter | Supporter | Earth | Daylight |
| 🗡️ Warrior | Attacker | Fire | Daylight |
| ⚔️ Highlander | Attacker | Fire | Daylight |
Adventurer class for Star Sailors — Attacker focus.
Adventurer class for Star Sailors — Defender focus.
Adventurer class for Star Sailors — Supporter focus.
Adventurer class for Star Sailors — Defender focus.
Adventurer class for Star Sailors — Supporter focus.
Adventurer class for Star Sailors — Attacker focus.
Adventurer class for Star Sailors — Attacker focus.
The Star Sailors wiki combat glossary defines turn-based mechanics that separate this RPG from speed-stat gacha games. There is no Speed attribute — turn order and burst windows depend on SP management, Break timing, and player QTE inputs.
SP (Skill Points) — spent to cast Partner and Adventurer skills each turn. Running out of SP forces basic attacks; Assist regeneration and Memory sets can refund SP over long fights.
Break / Shield Break — depleting an enemy Break gauge staggers the target for bonus damage. Nina and Ember Whelp specialize in Break pressure; Jen can strip enemy buffs during Break windows.
Chain Bonus — consecutive hits from allies sharing an element raise a damage multiplier. Heidi's multi-hit kit and Gerbil's Assist positioning accelerate Chain stacks.
Burst Chance & QTE — timed button inputs during battle raise burst proc rates. Gear like Crystal Focus and class traits feed Burst Chance.
Overdrive — a team-wide burst meter spent for empowered turns. Light Wisp Monster Partners charge Overdrive faster on light-element squads.
Anomalies — status effects (burn, freeze, etc.) applied by debuffers like Caroline or Gerbil. Extended by Shadow Fang Monster combos in PvP.
Assist System — off-field Partners contribute passives without acting. Monster Combo — opening skills from your Monster Partner. Sweep — auto-replay cleared stages for farming.
| Term | What it does | Units that excel |
|---|---|---|
| Break | Stagger gauge → bonus DMG | Nina · Ember Whelp |
| Chain | Same-element hit multiplier | Heidi · Gerbil |
| Burst QTE | Timed input → burst rate | Iris · Crystal Focus |
| Overdrive | Team burst bar → power turn | Light Wisp · Kaira |
| Assist | Off-field passive bonuses | Hunter K · Dora |
20 Partners ship at global launch, with 16 obtainable without premium Gold Compass pulls. Browse the partner grid for the full list.
This Star Sailors wiki is a fan-run database for partners, monsters, memory, gear, elements, and combat terms. Search star sailors wiki characters to land on the partner section directly.
Visit starsailors.com2us.com or download from App Store / Google Play.
No — Star Sailors Wiki is community-maintained. Join Discord for official patch notes and codes.
Battle Partners fight on field and use SP skills. Assist Partners stay off-field and grant buffs, debuffs, or Chain bonuses. Both appear in the partner grid with role tags.
Memories slot into Partners for 2pc and 4pc set bonuses. See the memory section for Harmony Echo, Vanguard Set, and best-user recommendations.
Fire, Water, Wind, Earth, Light, and Dark. Advantage and Chain rules are in the elements section.
Partner, monster, and reroll tiers live on the tier list page — cross-check S/A labels on wiki cards before investing.
Matched by build plan, shared topics, and guide progression — not random related links.
Star Sailors best teams — early game comps, team comp guide, element coverage, F2P squads, and Battle/Assist/Monster slot layouts.
Lookup element and role tags before locking a six-slot team
Star Sailors partners guide — all characters, Battle vs Assist roles, elements, tiers, free vs gacha routes, and upgrade priority.
Lookup element and role tags before locking a six-slot team
Star Sailors beginner guide — gameplay loop, first-hour checklist, download links, team setup, stamina tips, and daily routines for the Com2uS turn-based RPG.
Wiki lists every Partner while you plan pulls